Monday, April 25, 2011

Artist Rendering on OLED

Artist Rendering on OLED

Ever since I saw this video here back in 2007 I was just waiting for the technology to hit the shelves.  Obviously it wasn't going to happen over night so I had to be satisfied with the anime-influenced artist renderings.  Strangely enough, however, most of them were designed to be simple concepts and nothing more.  Almost 4 years later I've found the first one to actually be designed with potential use in mind. 

So here we look at the first link where you see a simple wrist design using OLED as the screen.  This isn't just a watch or typical cell phone, however.  This is designed to be a full on computer with full internet access, email capability, and all of you OS program needs.  Equipped with a pull out keyboard (half from both sides of the device) you are able to easily utilize the device with both key strokes and touch screen access.  They even designed a holographic projector inside the device so that you can project a monitor anywhere you are, rather than looking at the screen itself.

That being said I do have a few issues with it.  First off is the holographic projector.  Even the most advanced holographics today is contained within a bulky casing that is both too large and too heavy to carry on your wrist.  The smallest I know of would just look like you are carrying a small box around.  On top of this, we still have yet to surpass the need to project ONTO something rather than into thin air.  There was a design I saw last year where they developed a tri-projector system where it would cast images onto itself, but that was significantly larger than the smallest one I just mentioned.  Even in 9 years, I am not fully convinced we will have fully functional holographics yet.  I think it would be much easier and even more attractive to have a pull out screen on the opposite end, just like the keyboard, that you can tilt up, down, around, etc. 

The 2nd thing I find missing is the functionality of a camera.  My last blog talked about the Nintendo 3DS and its use of not 1, but 2 cameras to encourage 3D photography.  For a design made to be sold in 2020, the lack of a camera seems quite primitive. 

The 3rd issue I have is that a majority of the concept designs I read talk about how the device is made and what it is made out of to promote "water proof" awesomeness and such things like that.  The design for the Nokia Morph, for example ( which is by far my favorite concept design for future PDA's), did all this and damn near offer you a bag of chips.  I personally think this device is far superior to this SONY OLED design.  I know this is just an artist rendering to build hype for the OLED technology, but the artist, Hiromi Kiriki, still works for SONY, and that alone should have excuse enough to design like he was in the year 2020. 

I have a few more issues with it but I just realized the wall of text I have already written.  So now I ask for your input.  What do you feel would be a good advancement for future PDA's?  How would you market them?  Many designs today don't even mention 3D television technology (aside from the Nintendo 3DS), why do you think that is? 

Hope you enjoyed the look into future style.  Comment, follow, and enjoy. 


  1. Want an OLED E-book reader so much...

  2. I actually didn't really know about this technology. Thanks for sharing.

  3. I think part of the problem is that as technology gets smaller and smaller, and functionality gets greater and greater, there is less place to go without seeming like the cocky kid on the block. Heck, iPhones were the staple of the everyday jerk tool as little as five years ago.

  4. This looks awesome, It's pretty much what we see on movies, and I don't give 5 years, more or less, for that kind of technology show up.